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Games like this were, for the longest time, held out of the spotlight when not entirely lost to the ether of the industry’s past, and it’s encouraging that it’s the very same kind of gaming that Sony has been championing since the PlayStation 4 was unveiled back in February.

You pick it up, you play through a few waves, and you have great joy. The brilliance of Resogun lies in its simplicity. The combat gets faster and more intense every time you ratchet up the difficulty, and victory is always incredibly satisfying once you’ve finished off each battle. The game never goes so far as to engage in danmaku, or “bullet hell”, but you’ll still find yourself threading your ship through waves upon waves of enemy fire to deliver some of your own. Resogun’s boss fights are all very well designed and very challenging. Once the matter of the stage’s humans is resolved (one way or the other), the boss will appear. Whatever the bonus, you will also achieve about three times more dakka for several seconds, allowing you to take care of some extra crowd control once you’ve just lifted someone to safety. Every human saved will result in a bonus of some kind – extra lives to keep you fighting longer, extra bombs to wipe the entire stage clean of enemies when things get heated, a shield, or just a gob of points to add to your total score.
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Every wave of keepers you take out will free one human for you to scoop up and deliver to escape pods at the top of the stage, but failing to get rid of the keepers will result in a human casualty. As you play through each stage, you will run across green-glowing enemy groups called “keepers”. Ten humans are being held in each of Resogun’s five stages. The premise is remarkably simple for a 2013 system launch exclusive.

Resogun’s influences run the shmup gamut from Defender to Gradius, from Galaga to Einhander, and all points in between. The moment you fire it up, it will present itself to you as a twin-stick reimagining of arcade classic Defender, but the truth is that there is much more to it than that. Resogun is the brainchild of Housemarque, the fine folks who brought you Super Stardust.
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Enter PlayStation Plus limited-time freebie and launch day savior, Resogun. Anything else for the PS4 to hang its hat on would have to come in the form of digital exclusives. Dropping Infamous: Second Son and DriveClub from the launch lineup into 2014 was a critical blow, cutting the PS4’s selection of launch day retail exclusives in half, and leaving it up to Killzone: Shadow Fall and Knack to set the system apart from its impressive competitor a week away. Resogun is a trademark of Sony Computer Entertainment America LLC.The PlayStation 4 launch had problems. Output in HD requires cables and an HD compatible display, both sold separately.©2013 Sony Computer Entertainment Europe.
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One-time license fee for play on purchasing account’s designated, primary PS4™ system and other PS4 systems when signed in with purchasing account.Full HD 1080p requires an HDMI cable and a 1080p native display with an HDMI input supporting HDCP.
#Resogun ps4 price download
an intensive, ultra-responsive, fully HD, 60FPS shoot ‘em up, only on PlayStation®4 system! This item is being licensed or sublicensed to you by Sony Computer Entertainment America and is subject to the Network Terms of Service and User Agreement, this item’s use restrictions and other applicable terms located at If you do not wish to accept all these terms, do not download this item.
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From Housemarque OY, the creators of the Super Stardust™ series & Dead Nation™ comes RESOGUN™, the next generation of shoot ‘em up, developed exclusively for the PlayStation®4 system.Unleash a diverse array of devastating weapons including lasers, missiles, overdrive, and nova-bombs to blast hordes of enemies and rescue the last survivors from distant galactic colonies that are under ruthless attack from an evil alien invasion force.
